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Wednesday, September 2, 2015

Asphalt 8 Airborne...

Asphalt 8: Airborne is a 2013 racing video game, developed and published by Gameloft as part of the Asphalt series. It was released on August 22, 2013 for iOS and Android
Gameplay is similar to that of Asphalt 7: Heat, with the player given four control options; "Tilt to steer" (auto-acceleration with movement controlled by tilting the device), "Tilt and icons" (manual acceleration via an on-screen icon, with movement controlled by tilting the device), "On-screen controls" (auto-acceleration with movement controlled by an on-screen virtual steering-wheel), "Tap to steer" (auto-acceleration, with movement controlled by touching the side of the screen), and a traditional WASD keyboard scheme for Windows 8 devices.
The five star rating system for each race, the use of primary and secondary objectives introduced in Asphalt 6: Adrenaline and also used in Asphalt 7 have all been retained in Asphalt 8. Three stars are awarded for finishing in first place, two for second, and one for third. Achieving secondary objectives, such as performing a given number of stunts or knocking down opponents, awards the player with two additional stars. Obtaining stars in an event is cumulative - players who finished first in an event without completing the secondary objectives may replay the race and obtain a five-star rating even if the primary objectives aren't met. The core gameplay is slightly different, however. As the subtitle implies, the focus of Airborne is on jumping, with tracks featuring a lot more ramps than in previous games.[5] As well as performing standard jumps, the player can also perform flat spins (by drifting onto a ramp) and barrel rolls (by hitting curved ramps).[6] All jumps earn nitro boost; the longer the airtime, the more boost earned. If you can crash into cars, light poles, and other things and destroy them you can also earn boost. Another new feature, which substitutes the "Adrenaline mode" in Asphalt 6 and 7, is the ability to perform a "Perfect Nitro". When the player hits boost, a small red zone appears in the boost bar. If the player hits boost again when the boost meter is in the red zone, the car will accelerate even more, with the boost lasting until the player runs out of boost, brakes, crashes or hits a ramp


Sunday, December 16, 2012

Dead Trigger for iOS and android


Dead Trigger is a zombie-themed first-person shooter video game for iOS and Android mobile devices, developed by Madfinger Games. The game is single-player only.


Gameplay

The game starts at the map screen, where the player can select currently available missions or access in-game features including a shop, casino, and arena. There are always several generic missions available, as well as story quest missions. Additionally, the player can play a bonus mission each day for a small gold bonus.
Dead Trigger includes two forms of currency, cash and gold. Cash is earned in missions, by dismembering zombies, collecting cash briefcases, and completing objectives. Gold can be earned in the daily bonus mission, and the player is awarded one gold each time he or she levels up. However, gold is included primarily as a microtransaction and advertising element - the player can buy gold with real money or earn gold by downloading other games.
Cash and gold can be used to purchase weapons, equipment, and character upgrades. Weapons are mostly based on real-life firearms such as the Colt M1911A1 and AK-47. Dead Trigger offers pistols, rifles, shotguns, machine guns, and melee weapons. Items include medkits and sentry turrets. Character upgrades include additional item slots and health.

Dead Trigger offers a basic progression system where the player gains experience points and can level up, but leveling up only unlocks new weapons and items in the shop.
All missions fall into several basic types, such as defending doors or killing a certain number of zombies. There are a limited number of locations that are reused frequently in both story and random missions. Another game mode is the arena, which is a wave-based survival mode.


Saturday, December 15, 2012

SHADOWGUN-for andoid and ios

Shadowgun is a 2011 third-person shooter game for iOS and Android devices, developed by Madfinger Games.







Story

The year is 2350, and corrupt intergalactic corporations are the rule of law, hiring bounty hunters and mercs to do their bidding. The best of the best are known as Shadowguns. John Slade must find the doctor who is who is experimenting on the local populace, the result of which are gun wielding mutants



Gameplay

Shadowgun is a third-person shooter which places the player in control of John Slade. Players use touch screen controls to control Slade and interact with the environment. 
The controls feature an analogue stick on the left for moving around and context sensitive action buttons on the right for using weapons or interacting with the environment. Shadowgun also takes advantage of cover, allowing Slade to hide behind walls and barriers to avoid enemy fire. Levels feature hidden Shadowgun logo which, when found, unlock another page in the 'Shadowpedia' which gives the player information on characters, enemies, weapons and locations found in the game.

Thursday, September 6, 2012

call of duty black ops



Plot

.Call of Duty: Black Ops takes place during the Cold War, in the 1960s. The story focuses on the CIA-backed clandestine black operations carried out behind enemy lines. These missions take place in various locations around the globe such as the Ural Mountains in central Russia, Cuba, Kazakhstan, Hong Kong, Laos, Vietnam and the Arctic circle. The single-player campaign revolves around an experimental chemical weapon codenamed "Nova-6".
The player mainly controls SAD/SOG special forces operative Alex Mason and occasionally CIA agent Jason Hudson, as well as other characters. Alex often works with fellow operatives Frank Woods and Joseph Bowman, while Jason teams up with Grigori Weaver, a Russian-born field operative. Viktor Reznov, a key character from the Soviet campaign in World at War returns. Its Russian protagonist Dimitri Petrenko also makes an appearance. Black Ops features several historical figures: Mason meets John F. Kennedy, Robert McNamara, and Fidel Castro.

Story

On February 25, 1968, SAD/SOG operative Alex Mason is strapped to a chair in an interrogation room. Unaware of his whereabouts, he is bombarded with questions by his unseen captors about the location of a numbers station. Most of the missions in the game are presented as the flashbacks of Mason between 1961 and 1968.
In 1961, Mason, Woods, and Bowman attempt to assassinate Fidel Castro during the Bay of Pigs invasion of Cuba as a part of Operation 40. Mason apparently succeeds in the assassination, but their exfiltration goes awry, with Mason staying behind to protect the extraction plane. He is captured by the real Castro, having shot a double. Because of an alliance with the Soviet Union, Castro hands Mason over to General Nikita Dragovich. Mason is then held captive at Vorkuta Gulag for two years. During his imprisonment, Mason befriends Viktor Reznov, a former Red Army soldier. Reznov recounts to Mason the identities of those involved in Mason’s torture: Dragovich, Lev Kravchenko (his right-hand man) and Friedrich Steiner, an ex-Nazi scientist who defected to the Soviet Union. All three share a connection to Reznov: in October 1945, Reznov, Dragovich, Kravchenko, and Dimitri Petrenko (One of the protagonists of Call of Duty: World at War) were a part of a unit sent to locate Steiner, hiding with a unit of the SS in the Arctic Circle. During the operation, Reznov was betrayed by Dragovich, who used Steiner's creation, a nerve agent known as "Nova-6" on Petrenko. Reznov was spared the same fate when British commandos attack the Russians, who are also attempting to take the Nova-6 weapon. During the confusion, he destroys the Nova-6 and escapes from the ship. However, it was later recreated by Steiner and a British scientist named Daniel Clarke for the Soviets. Shortly afterward, Reznov is imprisoned in Vorkuta. Mason and Reznov spark a prisoner uprising to escape the gulag, but only Mason escapes.
One month later, President John F. Kennedy authorizes the assassination of Dragovich.
In November 1963, Mason, Woods, Bowman and Weaver are dispatched to Baikonur Cosmodrome in the Kazakh SSR to disrupt the Soviet space program and eliminate members of the Soviet Ascension program, Nazis who had been given sanctuary in Russia in exchange for their knowledge. At the start of the operation, Weaver is captured and Mason sees Kravchenko torture him, stabbing his left eye, but Mason and his team later rescue him, while still destroying the Soyuz spacecraft as well. Dragovich eludes assassination, prompting Mason to search for him over the next five years. By 1968, the MACV-SOG was established in Vietnam to investigate the Soviets' presence. After defending Khe Sanh, the SOG is deployed to Hue during the Tet Offensive to recover a dossier with information on Dragovich from a Russian defector. The team recovers the dossier, while Mason encounters Reznov, who is revealed to be the defector. SOG then penetrates Laos to recover a Nova-6 shipment from a downed Soviet plane. At the crash site, they are overwhelmed by waves of Viet Cong and Spetznaz soldiers, eventually getting captured. Bowman is executed, while Woods and Mason hijack an Mi-24 Hind and rescue Reznov at Kravchenko's base. Woods is apparently killed after Kravchenko pulls a grenade to kill them all, but a CIA terminal in the game's menu says that Woods was captured and taken to the Hanoi Hilton. (Black Ops II also shows Woods alive and well).
Meanwhile, Hudson and Weaver interrogate Dr. Daniel Clarke, the engineer who stabilized Nova-6, in Kowloon. Clarke identifies Steiner as part of the conspiracy, and reveals the location of a hidden facility in Mount Yamantau before being killed by Dragovich's men. Hudson and Weaver head to Mount Yamantau to destroy the facility and apprehend Steiner. During the mission, Hudson receives a transmission from Steiner requesting to meet him at Rebirth Island in the Aral Sea, as Dragovich has begun killing loose ends. Mason and Reznov head to Rebirth Island to assassinate Steiner at the same time, with Reznov succeeding in killing Steiner just as Hudson and Weaver arrive. Mason is adamant that Reznov executed Steiner, but Hudson had witnessed Mason carrying out the deed. At this point, Hudson and Weaver are revealed as Mason's interrogators. Hudson realizes that Dragovich brainwashed Mason to understand the numbers broadcasts, effectively becoming a Soviet sleeper agent. Out of options, Hudson deliberately sets Mason free in order to follow him. It is revealed that the real Reznov died during the Vorkuta break out, and Mason’s visions of Reznov are a result of a dissociative disorder caused by the traumatic brainwashing program. Reznov had, in fact, reprogrammed Mason to assassinate Dragovich, Kravchenko and Steiner instead of President Kennedy prior to the Vorkuta breakout and the defector in Hue was in fact dead. Hudson plays the numbers recording for Mason a final time, prompting him to remember the location of the Russian cargo ship Rusalka off the coast of Cuba.
By dawn, the team launches an assault on the Rusalka, with Mason and Hudson infiltrating an underwater broadcast station protected by the ship, a Soviet submarine station intended to be used as a staging point for US invasion after the planned Nova-6 attack. Confirming that the Rusalka is the numbers station, Hudson calls in the US Navy to destroy the ship and its underwater base. Mason and Hudson finally find Dragovich in the lower levels of the facility and manage to kill him before the destruction of the base, swimming for the surface during the destruction of the targets. Weaver declares victory, but Mason is unsure, haunted by his last conversation with Dragovich.
Archive footage of President Kennedy prior to his assassination are shown, with the broadcaster and Mason narrating random numbers. After a second play-through of the archive footage, Mason's appearance in the crowd, as well as Dragovich's final words, suggest that Mason followed his original programming.

Gameplay


Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running, and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story.

Thursday, March 22, 2012

Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X. 2 is an arcade-style flight action game developed by Ubisoft.
The game is the sequel to Tom Clancy's H.A.W.X,

Plot

After the events of the first game, the H.A.W.X squadron is sent to Middle East, where a high level of violence is being registered, and the appearance of various insurgents leaders in various hotspots.

 The team also has to investigate the mysterious disappearance of Russian nuclear weapons. The player will be controlling three groups: one American (Alex Hunter), one British (Colin Munro) and one Russian (Dimitri Sokov), each with its own pilots and supporting characters. 
The game begins with Colonel David Crenshaw participating in a routine patrol mission in the Middle East. After halting an insurgent attack, a volley of missiles is fired at the Air Force base that Crenshaw was stationed at, with one of the missiles disabling Crenshaw's aircraft, resulting Crenshaw being in enemy captivity and killing his fellow comrades from the previous series. A joint strike force, coordinated by Lieutenant Colonel Simms and composed of the U.S. Navy, U.S. Air Force, and a Ghost Recon squad executes an operation to rescue Crenshaw. They are supported by Major Rebecca Walters, who pilots an AC-130 gunship during the rescue. In Scotland, Royal Navy Pilot Colin Munro encounters an unidentified passenger aircraft that explodes from an on-board bomb when undergoing training exercise. In Russia, an air force squadron led by Colonel Denisov and Captain Dimitri Sokov engages separatist aircraft but is ordered to retreat from the region after numerous Russian military installations have been attacked.

Shortly after his rescue, Crenshaw stays on-board an aircraft carrier due to an injured arm and conducts a remote surveillance operation with Voron agent Drachev. Drachev was originally undercover inside the Middle Eastern insurgent cell for Russia, only to have his cover become blown. A large scale military operation composed of Drachev and the U.S. military is undertaken to secure the region. Shortly after, Drachev executes a joint-operation with Russian Spetznaz and the Russian Air Force to recover stolen nuclear warheads from Separatists in Romaniskhov. However, only two out of the three warheads were recovered, and Drachev's transport is shot down during the middle of extraction. Colonel Denisov and Captain Sokov provide air support to the best of their abilities, only to be ordered by General Morgunov, to blow up the Nevskaya Dam in order to prevent the warheads from falling into enemy hands. This presumably kills everyone on the ground, but Drachev survives. Despite their efforts, a nuclear warhead is detonated in the Romashkino oil field, crippling Russia's energy supplies. As a result of the attack, Russian Ultranationalists seize control of Russia under the leadership of President Alexander Treshkayev.

While Sokov pilots a UAV to kill the separatists, Drachev covertly calls him in a command center, revealing that the events in Russia had been a ruse for the Russian Ultranationalists to sabotage Russia's energy industry and seize control of the Russian government. As a result of Ultranationalist control, Russia would then create war to gather much-needed resources and the government would be declared as heroes. Drachev has Sokov trace a call with one of the Separatists members to General Morgunov, Sokov's commanding officer. After being privy of the truth, Sokov escapes from a military installation with Drachev and retreats to Crenshaw's custody with the incriminating evidence. Drachev and U.S. pilots Hunter, Simms, and Walters undergo a joint operation to disarm one of the remaining warheads in Cape Town.

Meanwhile, Munro and the Royal Navy repels an assault by the Russian Navy. The Royal Navy then undergoes a joint operation with the U.S. military, Sokov, Drachev, and Norwegian forces to attack Morgunov's military and assault Moscow. During the final stages of the operation, Morgunov reveals that he and Treskayev did not act on their own, but were "following orders" from a "mysterious organization." He intends to detonate nuclear warheads at a captured military base to attack the organization.

 The H.A.W.X squadron proceeds with the final assault and destroys the underground base, with Simms and Walters being killed by attacks from space lasers, Colonel Denisov being killed in an engagment with Hunter, and Morgunov being blown to pieces by Hunter during the assault on his command bunker, leaving only Major Alex Hunter, Captan Dimitri Socov , and the remaining members of Agent Drachev`s assault force (including himself) .

Gameplay


the game, like its predecessor puts the player in control of various aircraft, including Harrier GR9, F-22 Raptor, A-10 Thunderbolt II, F-16 Fighting Falcon, Eurofighter Typhoon, F-35 Lightning II and Su-47 Berkut. In one instance however, the player is assumes the role of an AC-130 gunner.H.A.W.X.2 features night-time precision targeted bomb and unmanned aerial vehicles, which play a great role in stealth missions

.Also new to the game is aerial refueling in the middle of missions, as well as taking off and landing in different situations that would require different approaches
HAWX 2 NEW INVENTORIES 
MIG 23 


MIG 31 



SU 30 MKI 
AC 130
REST REMAINS THE SAME

Monday, January 30, 2012

Assassin's Creed: Revelations

Assassin's Creed: Revelations is a video game  developed and published by Ubisoft Montreal.Throughout the course of the game, the three protagonists from the previous games are featured: Ezio Auditore da FirenzeAltaïr ibn La-Ahad, and Desmond Miles


Synopsis


Revelations features all three of the series' major characters so far: Desmond Miles, Altaïr ibn La-Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars; and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.



 He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players will control Altaïr.


Setting

The game also continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus, in a comatose state, in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople; and Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.


Gameplay

 New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack.Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will attempt to recapture districts, which Ezio must defend using a "tower defense" minigame, where he controls a group of assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits.

Wednesday, September 28, 2011

Shift 2: Unleashed



Gameplay

Aimed at a hardcore gamer-style audience, Shift reverts to the touring-car simulation style of its 2007 predecessor, NFS ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistic than ProStreet, and does not contain a story. Upon starting the career mode, the player must do a lap of the track to decide on car settings. Once completed, the player is welcomed to the 'NFS Live World Series', and must earn stars in races to earn money, and unlock new races.


Cars

There are 60+ cars which are divided into 4 tiers. Tier 1 refers to average cars, tier 2 refers to performance cars, tier 3 refers to supercars like the Lamborghini Gallardo, and tier 4 refers to hypercars like the Bugatti Veyron.


Car customization

The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as alignment, aerodynamics, tires, brakes, differential, and gears.Nitrous is also an option for tuning, but different from previous Need for Speed games as it is simulated more realistically. There are body kits and weight reduction, which affect the aerodynamics. There are visual customization options like rims, vinyls and paints.


Tracks

There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park and Mazda Raceway Laguna Seca.
Shift 2: Unleashed career mode is called "entertaining and interactive". Shift 2 claims to redefine the racing simulator genre by delivering authentic and true-to-life dynamic crash physics, intricately detailed real-world cars, drivers and tracks.During their careers, virtual racers partake in a variety of motorsports — like drifting, muscle car racing, retro car racing, Endurance races and circuit competition (i.e. FIA GT3 European Championship) — to hone their driving skills in hopes of becoming the FIA GT1 world champion.

While many modern racing games (including Shift 2's predecessor) include an in-car camera view, Shift 2 includes a 'helmet-cam' in which players see the action through the eyes of their driver. The helmet cam moves with the head of the driver, being drawn from side to side as the car takes corners and jerking forward when the player crashes. As the car comes up to higher speeds, the edges of the screen will become blurred to simulate the tunnel-vision effect that drivers suffer when racing.Shift 2's night racing also appears to be more advanced, with headlights dimming or turning off completely if damaged, further narrowing the player's view.

The Autolog system is now 'Need for Speed DNA'. The system appears in Shift 2 in a more-or-less identical design to the original, but will include extra features that will not only provide track times for unique events, but also segregate data based on quick race tracks, race types and automotive disciplines. This essentially means that Autolog will be more than just a system that simply displays your friend’s times regardless of how, or when, they set them during their career.

Shift 2 features more than 140 licensed vehicles available for racing and tuning, a smaller number compared with racing sims such as Forza Motorsport 3 and Gran Turismo  However, executive producer Marcus Nilsson said the studio wanted to concentrate on having only the must-have speedsters. Exclusively digitized for the game is the Pagani Huayra. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits like downtown London and Shanghai.

Thursday, September 15, 2011

Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter.
immediately after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.

Team Selection

 

In this release, the player can select each NPC to bring along for each mission rather than choosing a preselected team, as in Ghost Recon: Advanced Warfighter. Choosing the correct teammates plays an important role as certain teammates perform better on certain missions (e.g., choosing the anti-tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives the player his objective and a rough estimation of the amount of enemies the team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm. Another feature is that the Riflemen have a different Assault Rifle each.

Plot

 

The game begins in Ciudad Juárez, one day after the events of the first GRAW, where rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros in the first game, the insurgency has continued under the leadership of Juan de la Barrera, even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Politically Congress hasn't decided to take full military action against the rebels, so legally the Ghost Team "doesn't exist".