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Wednesday, September 28, 2011

Shift 2: Unleashed



Gameplay

Aimed at a hardcore gamer-style audience, Shift reverts to the touring-car simulation style of its 2007 predecessor, NFS ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistic than ProStreet, and does not contain a story. Upon starting the career mode, the player must do a lap of the track to decide on car settings. Once completed, the player is welcomed to the 'NFS Live World Series', and must earn stars in races to earn money, and unlock new races.


Cars

There are 60+ cars which are divided into 4 tiers. Tier 1 refers to average cars, tier 2 refers to performance cars, tier 3 refers to supercars like the Lamborghini Gallardo, and tier 4 refers to hypercars like the Bugatti Veyron.


Car customization

The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as alignment, aerodynamics, tires, brakes, differential, and gears.Nitrous is also an option for tuning, but different from previous Need for Speed games as it is simulated more realistically. There are body kits and weight reduction, which affect the aerodynamics. There are visual customization options like rims, vinyls and paints.


Tracks

There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park and Mazda Raceway Laguna Seca.
Shift 2: Unleashed career mode is called "entertaining and interactive". Shift 2 claims to redefine the racing simulator genre by delivering authentic and true-to-life dynamic crash physics, intricately detailed real-world cars, drivers and tracks.During their careers, virtual racers partake in a variety of motorsports — like drifting, muscle car racing, retro car racing, Endurance races and circuit competition (i.e. FIA GT3 European Championship) — to hone their driving skills in hopes of becoming the FIA GT1 world champion.

While many modern racing games (including Shift 2's predecessor) include an in-car camera view, Shift 2 includes a 'helmet-cam' in which players see the action through the eyes of their driver. The helmet cam moves with the head of the driver, being drawn from side to side as the car takes corners and jerking forward when the player crashes. As the car comes up to higher speeds, the edges of the screen will become blurred to simulate the tunnel-vision effect that drivers suffer when racing.Shift 2's night racing also appears to be more advanced, with headlights dimming or turning off completely if damaged, further narrowing the player's view.

The Autolog system is now 'Need for Speed DNA'. The system appears in Shift 2 in a more-or-less identical design to the original, but will include extra features that will not only provide track times for unique events, but also segregate data based on quick race tracks, race types and automotive disciplines. This essentially means that Autolog will be more than just a system that simply displays your friend’s times regardless of how, or when, they set them during their career.

Shift 2 features more than 140 licensed vehicles available for racing and tuning, a smaller number compared with racing sims such as Forza Motorsport 3 and Gran Turismo  However, executive producer Marcus Nilsson said the studio wanted to concentrate on having only the must-have speedsters. Exclusively digitized for the game is the Pagani Huayra. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits like downtown London and Shanghai.

Thursday, September 15, 2011

Tom Clancy's Ghost Recon Advanced Warfighter 2

Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter.
immediately after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.

Team Selection

 

In this release, the player can select each NPC to bring along for each mission rather than choosing a preselected team, as in Ghost Recon: Advanced Warfighter. Choosing the correct teammates plays an important role as certain teammates perform better on certain missions (e.g., choosing the anti-tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives the player his objective and a rough estimation of the amount of enemies the team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm. Another feature is that the Riflemen have a different Assault Rifle each.

Plot

 

The game begins in Ciudad Juárez, one day after the events of the first GRAW, where rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros in the first game, the insurgency has continued under the leadership of Juan de la Barrera, even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Politically Congress hasn't decided to take full military action against the rebels, so legally the Ghost Team "doesn't exist".

Tuesday, August 30, 2011

BURNOUT PARADISE

Burnout Paradise is the fifth game in the Burnout racing video game series.

Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles.



Gameplay

Burnout Paradise is set in an open-world environment. According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up." Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game.
In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has you bounce the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.
Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash. If the player's car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.



Saturday, August 20, 2011

Battlefield: Bad Company 2

Battlefield: Bad Company 2 is a first-person shooter video game

Gameplay

 While a first-person shooter, the game follows the series by including controllable vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns; players can jump, crouch, and sprint. They can carry one primary weapon and a pistol in single player, as well as grenades and other equipment.

Single player

Bad Company 2 features a story-driven single player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cut-scenes which simulate the style of films.
Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a team mate controls the vehicle.
While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.

Characters

 

For the majority of the single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work on a special assignment for the Army in securing a dangerous Scalar technology.
Private Preston Marlowe
Marlowe had joined the army declaring "Runs in the family, I guess". After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2, although no longer as part of a misfit army battalion. General Braidwood, their new commander, refers to their new placement as "Special Activities Division", but continues to ask for their "unorganized, unorthodox, and lethal" tactics.
Private Terrance "Sweets" Sweetwater
Private Terrance Sweetwater, the technician of the squad, joined the army for a scholarship. Having a keen sense for technology, he expected not to do any fighting, but after being sent to Bad Company for uploading a virus to the US military mainframe, he hoped to get out as quickly as possible.
Private George "Hags" Haggard Junior
Haggard joined the army to deal with his pyromania. After blowing up "the biggest ammo dump east side of Paris", he was sent to Bad Company where he serves as the squads demolitions expert. He does not seek to get out of the army anytime soon.
Sergeant Samuel "Sarge" Redford
Redford was the first person ever to volunteer to join Bad Company after being promised early discharge from the army. After the first mission "Cold War" and retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon after, Samuel's service time is extended to find an agent named James Aguire, who is mentioned below. He is promised release many times, but his stay is extended when more complications arise.

Plot

The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora". They secure a Japanese scientist who was working on a secret scalar weapon codenamed 'The Black Weapon,' and escape the island on a submarine. However as foreshadowed by the scientist's warnings the commandos witness the weapon being fired and perish from a resulting tsunami, sparking a myth within the U.S. Army.
In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford fight in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood has the squad transferred into the Special Activities Division and assigns them on a mission to contact Agent Aguire, much to the disappointment of Redford who had hoped to retire after the last mission.
The squad travels to Bolivia in search of the agent, and after many firefights they eventually save Aguire. Aguire sends the squad to get his intelligence detailing scalar technology from a French satellite that can be controlled from a base in the Andes Mountains. Sweetwater crashes the satellite and the squad successfully defeat a Russian counter attack aimed at destroying it. Marlowe soon finds the data server and proceeds to go down the mountain during a blizzard while dodging Russian patrols, and is soon extracted by the others.
During extraction, Aguire briefs the squad about a man responsible for rebuilding scalar weaponry, Arkady Kirilenko, a Russian Army colonel the squad failed to eliminate in Russia, who is believed to be hiding in Chile. The squad, aided by U.S. forces, find Kirilenko, though he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was instead an exercise to learn more about the weapon's power.

While attempting to meet Aguire in Ecuador, their helicopter is shot down and the squad becomes separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire double-crossed the squad by allying with Kirilenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves the squad at the cost of his own life.
The squad is mourning for Flynn when they hear Kirilenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward the city of Quito. Here, after battling squads of Russian troops, Marlowe and the squad find a large cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Everyone except Marlowe becomes disheartened, but he encourages them, and the squad infiltrates the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. The squad returns to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, now high over the southern United States. With the help of explosives from the plane's armory the squad access and destroy the scalar weapon.
The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, allowing Sweetwater to rescue Marlowe. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.

Tuesday, July 12, 2011

OPERATION FLASHPOINT-DRAGON RAISING

Operation Flashpoint: Dragon Rising is a first person tactical military game developed by British game developer Codemasters



Plot

Dragon Rising takes place on a fictional island named Skira (Based on the real-world island Kiska, which is located on the western end of the Aleutian IslandsAlaska), in May 2011. After the Global Economic Crisis causes mass unemployment and political destabilization in China, the PLA seize control of Skira and the vast, newly-discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States of America to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island.


 As the game progresses, the player must fight off enemy forces along with his fireteam and allied soldiers, for example, this could be assaulting a village held by the PLA, suppressing a team pinning down your fellow soldiers, or rescuing downed crews of crashed helicopters from behind enemy lines.


Multiplayer

Dragon Rising also features a multiplayer mode. In storyline co-op mode, up to 4 human players can play through the singleplayer campaign together, each human player replacing a computer-controlled character. There are also the pure multiplayer modes Annihilation and Infiltration, with more multiplayer modes promised for after the release of the main game. The game does not feature dedicated servers. The player vs player multiplayer includes four maps to choose from on the retail disk.
GAMEPLAY
The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian IslandsAlaska and was involved in WWII. It was at one point liberated by US and Canadian forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.
Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 by 6.4 km (5.3 by 4.0 mi) in diameter at its base and 1,221 m (4,006 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways.
In real time, crossing the island would take 9 hours on foot, 4 hours in a jeep and 20 minutes in a helicopter. However, it is only possible to do this within the PC mission editor or with the Skira Island Tour mission. Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggests that the civilians have all been evacuated ahead of the arrival of US forces. Although at a few points of the map, dead civilians can be found. An example is the oil refinery where two dead bodies can found beside the generator, one with a large exit wound to his head, pointing at posible PLA involvement.

Weapons, vehicles and characters

According to Game Informer, there are over 70 weapons in game, all supported by a realistic ballistics system, although most are not readily accessible to the player. The weapons available in the game range from pistols and sub-machine guns to artillery and large bombs. Depending on the current campaign mission, they are pre-modified and equipped with optics, grenade launchers, laser sights or suppressors. The ballistics system, which simulates the effects of each weapon on buildings, vehicles, and people, is based as much as possible on the real specifications of each weapon (information on Chinese PLA weapons and vehicles is limited in some cases and also takes into account flight times and effective ranges for each projectile. The balance of the weapons is not arbitrarily created by the game developers, but was based on information provided by real life weapons designers. Learning the best usage of each of these weapons was intended to be a significant part of the challenge of the game.
A graphical listing of known included weapons was recently published . It is not currently known whether this list is comprehensive or not.
Reloading a weapon, placing it to the shoulder, and other combat animations have been motion captured using soldiers who have been trained to use the equipment in real life.
There are 50 different land, air and sea vehicles including helicopters, tanks, boats and APCs along with a few vehicles/weapons which cannot be used directly, but which can be called in a support role, such as fighter jets and artillery. Most of the vehicles, however, are not accessible to the player outside of the PC mission editor.
The developers have created large numbers of faces for the characters involved in the game.The equipment that is carried by each character is accurate and, where applicable, distinct to that character's role. For example, communication specialists can be readily identified by the radio they carry. Everything the player's squad members are carrying is visible. All of this visible information is designed to allow better command of the squad mates as the player will be able to recognize them as a person by their face or by their equipment allowing them to give the best orders to each member 

CAMPAIGNS
1.DRAGON RISING
2.BLINDING THE DRAGON
3.UNITED WE STAND
4.EAGLE OFFENSE
5.POWDER TRAIL
6.HIP SHOT
7.BLEEDING EDGE
8.LOOKING FOR LOIS
9.TRUMPET'S SOUND
10.DECAPITATION
11.DRAGON FURRY


SHORT MISSIONS
1.NIGHT RAID
2.COASTAL STRONGHOLD
3.AMBUSH
4.CLOSE QUARTERS
5.ENCAMPMENT
6.DEBRIS FIELD



Thursday, July 7, 2011

Street Fighter IV

Street Fighter IV is a 2008 fighting game produced by Capcom.



Gameplay

Focus Attacks

Focus Attacks, known as Saving Attack in the Japanese version, is a new system introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by pressing the medium punch and medium kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point he or she is able to absorb a single hit from the opponent. The second phase is the counterattack. The longer the player holds down the medium punch and kick buttons, the more powerful the attack will be. If the buttons are held for long enough the attack will be unblockable and cause the opponent to crumple slowly to the ground, allowing the player to follow up with a free hit. Attacks that were absorbed during the first phase of a Focus Attack still cause damage to the player; however, life lost from the opponent's attack will be quickly regenerated afterward. In addition, during the first phase of the Focus Attack, the player may perform a dash either forward or backward to cancel the Focus Attack. Finally, at the cost of two bars of the Super Combo gauge, many Special Moves can be canceled into a Focus Attack. By executing a Focus Attack during the Special Move, the animation of the move will be cut short and go instantly into the Focus Attack animation. This allows players with precise timing to cancel Special Moves into Focus Attacks, and in turn cancel Focus Attacks into the forward dash, resulting in new combo possibilities. If a Special Move is blocked by the opponent, the new system allows players to cancel the blocked move with a Focus Attack, and then cancel the Focus Attack by dashing backward safely away from the opponent.
Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he or she starts moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent. The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.The focus system is a core part of Street Fighter IV's gameplay.

Ultra Combos

In addition to the powered-up versions of Special Moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up Special Move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques. Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the Revenge Gauge or Revenge Meter), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a Special Move, the Revenge Gauge fills when one takes damage from their opponent 

Characters

New characters
  • Abel, a French mixed martial artist. He is described as an amnesiac, a "man with no past" looking to defeat surviving members of Shadaloo. He is later revealed to be a prototype of Seth's model.

  • Crimson Viper, a female American spy wearing sunglasses, leather gloves and a form-fitting suit with weapons she entered the tournament in order to "test".


  • Rufus, an overweight Kung Fu fighter, who seeks to fight Ken to prove himself as the best fighter in the United States.




  • El Fuerte (Spanish for "The Strong One"), a Mexican luchador and aspiring gourmet chef



  • Seth, also known as "The Puppet Master", is the new boss character. He is the Chief Executive Officer of S.I.N., the weapons division of Shadaloo. His body has been modified using advanced technology. His Special Moves are techniques used by other characters.





  • Gouken, the elder brother of Akuma, and Ryu and Ken's master, appears in the arcade version as a secret computer-controlled challenger in the end of the single-player mode, making his debut as a fighter in the Street Fighter series.


Returning characters

Additional characters

The notable addition in the home versions of Street Fighter IV are eight unlockable and playable characters not available in the arcade version. Seth and Gouken, computer-played characters in the arcade and six characters from other Street Fighter games were added, to a total of 25 characters, all of them playable. The introduced characters are DanFei-LongSakuraCammyGen, and Rose.


Friday, April 8, 2011

TOM CLANCY'S RAINBOW SIX:VEGAS 2

Tom Clancy's Rainbow Six: Vegas 2 is an installment in the Rainbow Six series.

Gameplay

]Single-player

Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map.

Terrorist Hunt mode may be played "Lone Wolf" (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands.The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.

Synopsis

Characters


  • Bishop
Bishop is the main protagonist that the player controls and guides throughout the events of Rainbow Six: Vegas 2. His/her appearance and gender vary, depending on the intended look by the player. Either way, Bishop is still called "sir" in the game. He or she is a high-ranking veteran of the Rainbow organization, and is an instructor at the organization's training academy when the game first begins. Bishop is referred five years after the first mission in the French Alps, Bishop returns from retirement as the team leader of Jung and Michael. Bishop and Chavez are old friends and served together in the Army.
  • Knight 
If co-op mode is enabled, Knight accompanies Bishop on missions, whose appearance also varies depending on how the player desires him/her to look. His/her role, however, is limited as merely a co-op player, and unlike some games, such as Gears of War, Knight is not critical to the single player campaign's story, as elaborated on the Eurogamer review. Playing as Knight also allows the player to unlock co-op achievements.
  • Gabriel Nowak
The game's main antagonist, a traitorous former Rainbow operative revealed as a mole in Rainbow Six: Vegas. Though cunning and ambitious, Nowak's gung-ho recklessness earns him the disrespect of fellow teammates, ultimately leading to Bishop passing him up for promotion in favor of Logan, which therefore leads to Nowak betraying the Rainbow organization with the assistance of big-time terrorist ringleaders. Nowak betrays more Rainbow operatives in Vegas 2, mainly by posing falsely as an NSA agent, helping Bishop along the way for some of the campaign while actually putting Bishop in a state of danger, in order to kill him, which fails. Bishop eventually kills him in a final showdown at a villa in Costa Rica. Gabriel felt that Bishop was not letting him be all he could be. He is voiced by actor Elias Toufexis

  • Logan Keller
The main protagonist in Rainbow Six: Vegas, Keller is seen in the opening level of the game, under Bishop's command along with Gabriel Nowak. Keller demonstrates a formidable sense of close-quarters combat (CQB), with realistic analyses of certain hostage situations and how to eliminate the opposition in an effective and concise manner. He is later seen during Bishop's showdown with Nowak near the end of the game. Logan is seen quoting Bishop's teachings at the last level, implying his respect towards Bishop (to which Bishop replied, "Who said that horse shit?").
  • Jung Park
A character of South Korean nationality, Jung Park’s natural proficiency for computers drove him to serve his mandatory term in the ROK Army immediately after graduation. Park’s high scores on electronics screening made him eligible for entry into the 1st Anti-Guerrilla Group. For two years, Park served as part of the 15th Security Battalion’s signals unit. In 2004, Park received a transfer to the ROK Army’s 5th Special Forces Brigade (Airborne). During his time as a Black Dragon, Park earned top marksmanship decorations in every long-range category, as well as SCUBA and parachute qualifications. After three years with the 5th SFB, Park volunteered for the 707th Special Mission Battalion, South Korea’s elite counter-terrorist and quick-reaction unit. During a joint training mission with SAS and 1st SFOD-D, Park caught Ding Chavez’s eye for his mix of electronics and combat expertise. When Park’s two year term with the 707th concluded, he was immediately invited to join Rainbow.
  • Michael Walters
Michael Walter’s three year tour in 40 Commando Royal Marines included the military evacuation of British nationals from the Democratic Republic of Congo and active operations in West Belfast.
  • Domingo "Ding" Chavez / Six
Domingo Chavez a.k.a., Rainbow Six (USA; ex-United States Army Ranger, CIA, former leader of Rainbow Team 2). Chavez was promoted to Rainbow's Director in Rainbow Six: Critical Hour. He commanded Alpha Team in 2005 at the Píc des Pyreneés, France.
  • Sharon Judd
Sharon Judd fills the role of Joanna Torres as Bishop's intelligence officer, as Torres is Logan Keller's intelligence officer in the previous game. Later on in the game, she is shot and critically wounded by a terrorist sniper while dropping Bishop and his team off on the roof of an expensive Las Vegas hotel, the same hotel in which Echo Team is later killed in an explosion.
MISSIONS
Act I:
The events of the game begin shortly before the events of Rainbow Six 3: Raven Shield. Bishop leads his/her team on a botched hostage rescue operation in which a hostage negotiator is killed due to one of his/her team members, Gabriel Nowak, defying orders by firing before additional Rainbow operatives arrive.
After securing the hostages, Bishop's team covers Nowak while he defuses a nearby bomb. Nowak is injured during a brief firefight shortly afterward and verbally lashes out at Bishop, taking out his apparent shame and anger on the team.
Act II:
The game then moves forward to 2010 in Las Vegas, and Bishop has a new team. The National Security Agency (NSA) suspects two coyotes, Miguel and Alvarez Cabreros, of smuggling chemical weapons from Mexico into Las Vegas. The Cabreros are alerted when they discover and kill an undercover agent from the NSA, forcing Bishop’s team to rush to the warehouse containing the weapons. The team is delayed by a hostage situation that Bishop declares to be of top priority. During the ensuing rescue operation, the NSA informs a van possibly containing explosives has fled the scene.

Act III:
Following the rescue, Bishop learns that in addition to a chemical bomb there is a conventional explosive device. The team locates the escaped chemical weapons van but turns up nothing. They frantically search the area but reach the target, a Las Vegas recreational center and sports complex, too late. The chemical weapon is detonated, and many innocent lives are lost.
Immediately afterward, Bishop's team learns that the younger Cabrero brother, Miguel, has escaped the area. Bishop's team gives chase, cornering and interrogating him in the Neon Boneyard. At first, Miguel denies any knowledge of the bomb, but after the team threatens him he confesses the location of the second bomb. Miguel then draws a weapon on the team and Bishop is forced to kill him. It is lightly implied during this scene that Bishop antagonizes Miguel into drawing his weapon, allowing Bishop to shoot him without any repercussions from the agency.

Act IV:
Miguel tells Bishop that the second bomb is on its way to the Vegas Convention Center. Redeploying to the center quickly, the team fights through to find a chief of security being held by Alvarez Cabrero. The chief is wired up with explosives to kill him and deny the NSA evidence that he could leak. Upon defusing this device, Bishop learns that the second explosive device is located on a monorail headed towards the hotel area. Bishop's team fights their way to the bomb and disables its timer, but they are unable to disable the bomb's remote detonation circuitry in a timely manner. Thinking quickly, Bishop suggests detonating the bomb themselves in an unpopulated area after sending it to a safe distance by activating the train. At this point, Bishop is contacted by a NSA agent, who tells him/her that the terrorists have set up in a Las Vegas penthouse and are preparing another attack.

Act V:
As Bishop's team nears the penthouse, a sniper injures Sharon Judd, despite assurances by the NSA agent of a safe landing zone; however, they manage to land safely. Echo Team is deployed to take the other building but were killed in a large explosion as Bishop's team pushes forward, revealing the entire assault to be an ambush.
After rappelling from the penthouse to the casino below and fighting through more terrorists, Bishop learns that there is a third bomb held in a Chinese theater. The team assaults the theater and successfully defuses the bomb and saving several hostages. The team escapes and fights their way to the roof and is extracted once the roof is clear. Mike and Jung are then ordered to assist Logan in cleaning up Las Vegas following his team's ambush.

Act VI:
On the roof the NSA agent, wearing a balaclava, joins Bishop in the helicopter, saying that Alvarez Cabrero has been spotted at an airstrip in the desert. Bishop and the NSA agent enter the area at separate locations, and Bishop fights his/her way through an oil refinery and abandoned train-yard in order to get closer to the airstrip. When Bishop arrives, he/she discovers the NSA agent speaking with Cabrero. The agent is revealed to be Gabriel Nowak, who shoots and kills Alvarez. Nowak then insults Bishop, implying involvement in all of the team's recent troubles, before terrorists appear and attack. Bishop attempts to defend himself/herself but is knocked unconscious by an exploding airplane that he/she is hiding by. Bishop regains consciousness, having been dragged to safety by his/her helicopter pilot.

Act VII:
Bishop and his/her team, defying orders to stand down, follow Gabriel to a Costa Rican villa. As Nowak flees, he taunts Bishop by revealing that he was going to sell information about Rainbow operatives and their families to terrorists. Bishop closes in and attempts to face Gabriel alone; however, an attack helicopter and support troops arrive. Bishop manages to trick the helicopter into radioing for assistance, and Joanna Torres, Keller's intelligence officer, manages to triangulate the chopper based on its radio signal, eventually shooting it down with a SAM battery.
Gabriel and Bishop meet finally meet face to face. Gabriel gloats, claiming that he has outsmarted all of Rainbow and arguing that Bishop should have let him fix his own mistakes, including what happened in France. Nowak eventually attacks, and Bishop is forced to defend himself/herself, shooting Nowak as the rest of Bishop's team arrive from the other side. Bishop is berated for disobeying orders but is offered a position as deputy director of Rainbow at Rainbow HQ, Hereford, England.
SPECIAL FEATURES
TAKING GUARD 
 USING SNAKE CAM
RAPPELLING
 FAST ROPING
GETTING AIRBORNE