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Wednesday, September 2, 2015

Asphalt 8 Airborne...

Asphalt 8: Airborne is a 2013 racing video game, developed and published by Gameloft as part of the Asphalt series. It was released on August 22, 2013 for iOS and Android
Gameplay is similar to that of Asphalt 7: Heat, with the player given four control options; "Tilt to steer" (auto-acceleration with movement controlled by tilting the device), "Tilt and icons" (manual acceleration via an on-screen icon, with movement controlled by tilting the device), "On-screen controls" (auto-acceleration with movement controlled by an on-screen virtual steering-wheel), "Tap to steer" (auto-acceleration, with movement controlled by touching the side of the screen), and a traditional WASD keyboard scheme for Windows 8 devices.
The five star rating system for each race, the use of primary and secondary objectives introduced in Asphalt 6: Adrenaline and also used in Asphalt 7 have all been retained in Asphalt 8. Three stars are awarded for finishing in first place, two for second, and one for third. Achieving secondary objectives, such as performing a given number of stunts or knocking down opponents, awards the player with two additional stars. Obtaining stars in an event is cumulative - players who finished first in an event without completing the secondary objectives may replay the race and obtain a five-star rating even if the primary objectives aren't met. The core gameplay is slightly different, however. As the subtitle implies, the focus of Airborne is on jumping, with tracks featuring a lot more ramps than in previous games.[5] As well as performing standard jumps, the player can also perform flat spins (by drifting onto a ramp) and barrel rolls (by hitting curved ramps).[6] All jumps earn nitro boost; the longer the airtime, the more boost earned. If you can crash into cars, light poles, and other things and destroy them you can also earn boost. Another new feature, which substitutes the "Adrenaline mode" in Asphalt 6 and 7, is the ability to perform a "Perfect Nitro". When the player hits boost, a small red zone appears in the boost bar. If the player hits boost again when the boost meter is in the red zone, the car will accelerate even more, with the boost lasting until the player runs out of boost, brakes, crashes or hits a ramp