Assassin's Creed: Revelations is a video game developed and published by Ubisoft Montreal.Throughout the course of the game, the three protagonists from the previous games are featured: Ezio Auditore da Firenze, Altaïr ibn La-Ahad, and Desmond Miles
Revelations features all three of the series' major characters so far: Desmond Miles, Altaïr ibn La-Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars; and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.
Synopsis
Revelations features all three of the series' major characters so far: Desmond Miles, Altaïr ibn La-Ahad and Ezio Auditore da Firenze. The main part of the story takes Ezio to Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia during the rise of the Ottoman Empire, part of which is a completely underground city populated solely by Templars; and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game), to which Ezio travels at the beginning of the game.
He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin War forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players will control Altaïr.
Setting
The game also continues Desmond's story in the present day, following the events of Brotherhood, where he is trapped in the Animus, in a comatose state, in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.While in game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople; and Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans; and his uncle, Prince Ahmet.
Gameplay
New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack.Along with the hookblade, Ezio also has around 150 different bomb variations at his disposal, which are to be crafted.
Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will attempt to recapture districts, which Ezio must defend using a "tower defense" minigame, where he controls a group of assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits.
Plot
Present-day protagonist Desmond Miles has fallen into a coma from the events of the previous game. To save Desmond's mind, he is placed in a specialized area of the Animus called "the Black Room". Upon awakening inside the Animus, in a location called "Animus Island", he meets the consciousness of Subject Sixteen, who occupied the Animus before him. Sixteen explains that Desmond's mind is "broken", and the only way for him to repair it is to play through his ancestors' stories until there is nothing left for them to show Desmond, at which point the Animus can separate Desmond from Ezio and Altaïr .
Desmond enters Animus Island's memory portal, which places him back in the perspective of Ezio Auditore. Ezio has traveled to the Assassin's Fortress in Masyaf to unlock secrets Altaïr had previously discovered, and find the true purpose of the Assassins. Upon arriving, he finds Masyaf taken by the Templars, who mark him for death. Ezio escapes to the bowels of the castle, where he discovers the entrance to Altaïr's library. He learns that five disc-like "keys" are required to unlock the door, that the Templars have one, and the rest lie hidden in Constantinople. He travels there and is greeted by Yusuf Tazim, leader of the Turkish Assassin Order, and befriends a young student named Suleiman. Ezio learns that the keys were hidden in the city by Niccoló Polo. While searching for the old Polo trading post, Ezio encounters and befriends Sofia Sartor, a young Italian traveler and book collector, and quickly becomes infatuated with her. Sofia helps Ezio discover the locations of the remaining keys, while keeping his intentions and position a secret from her.
Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince, and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key, only to discover that Ahmet is the true mastermind of the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys in his possession to witness Altaïr's life after the events depicted in the first game. After killing Al-Mualim, Altaïr took possession of the Apple of Eden and assumed leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events. When Altaïr and his wife Maria left Masyaf for 10 years to repel the Mongol invasion, Abbas staged a coup, seizing control of the Assassins and executing Altaïr's youngest son Sef. Altaïr sought revenge; but as Maria tried to stop him, one of Abbas' men killed her. Altaïr was forced to flee with his elder son, Darim, and go into self-imposed exile for 20 years. Altaïr finally returned to Masyaf, killed Abbas, then took his rightful place as the Assassins' leader. In the process, Altaïr told the dying Abbas the truth of the latter's father's death. Years later, an aged Altaïr encodes his memories on the five keys Ezio would find, entrusting them to Niccoló. Meanwhile, inside the Animus, Sixteen sacrifices himself to prevent Desmond from being deleted by the Animus.
In Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her life. Ezio agrees, but immediately gives chase upon ensuring Sofia's safety. He recovers the keys, but before he can deal with Ahmet, Selim arrives with his armies and executes Ahmet himself, after saying that their father "made his choice." Due to his son Suleiman's endorsment, Selim has Ezio leave Constantinople, warning him never to return again. Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty except for Altaïr's skeleton and a sixth key. He discovers that the library was not meant to hold books—rather, it was a vault meant to house Altaïr's Apple of Eden. Through the key, Ezio learns that Altaïr had sealed himself inside to preserve its secret from the Templars. Ezio leaves this Apple in the library, saying "I have seen enough for one life." He then begins talking directly to Desmond, not knowing exactly who (or where) he is, but knowing that he is watching. He tells Desmond of his intention to retire from the Assassins, believing he has served his purpose. He expresses hope that Desmond will be able to find answers to the questions he and Altaïr had worked so hard to uncover.
Suddenly, Desmond is approached by Jupiter, a member of the First Civilization. He explains that the First Civilization had built numerous vaults to study methods to save the planet from destruction. All of the data collected was transmitted to a central vault, where the data was tested. None of the methods were effective, however, and they failed to stop the solar flare from destroying their civilization. Jupiter tells Desmond that he has the power to save the planet from a second solar flare, showing him the location of the central vault. Desmond then wakes from the Animus to see Rebecca, Shaun, and his father William standing over him. They had managed to smuggle him out of Rome, and had taken him to the central vault. Desmond then tells the other Assassins that he knows what to do. Underground, the central vault activates.
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