Battlefield: Bad Company 2 is a first-person shooter video game
Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a team mate controls the vehicle.
While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.
In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford fight in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood has the squad transferred into the Special Activities Division and assigns them on a mission to contact Agent Aguire, much to the disappointment of Redford who had hoped to retire after the last mission.
The squad travels to Bolivia in search of the agent, and after many firefights they eventually save Aguire. Aguire sends the squad to get his intelligence detailing scalar technology from a French satellite that can be controlled from a base in the Andes Mountains. Sweetwater crashes the satellite and the squad successfully defeat a Russian counter attack aimed at destroying it. Marlowe soon finds the data server and proceeds to go down the mountain during a blizzard while dodging Russian patrols, and is soon extracted by the others.
During extraction, Aguire briefs the squad about a man responsible for rebuilding scalar weaponry, Arkady Kirilenko, a Russian Army colonel the squad failed to eliminate in Russia, who is believed to be hiding in Chile. The squad, aided by U.S. forces, find Kirilenko, though he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was instead an exercise to learn more about the weapon's power.
While attempting to meet Aguire in Ecuador, their helicopter is shot down and the squad becomes separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire double-crossed the squad by allying with Kirilenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves the squad at the cost of his own life.
The squad is mourning for Flynn when they hear Kirilenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward the city of Quito. Here, after battling squads of Russian troops, Marlowe and the squad find a large cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Everyone except Marlowe becomes disheartened, but he encourages them, and the squad infiltrates the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. The squad returns to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, now high over the southern United States. With the help of explosives from the plane's armory the squad access and destroy the scalar weapon.
The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, allowing Sweetwater to rescue Marlowe. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.
Gameplay
While a first-person shooter, the game follows the series by including controllable vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns; players can jump, crouch, and sprint. They can carry one primary weapon and a pistol in single player, as well as grenades and other equipment.
Single player
Bad Company 2 features a story-driven single player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cut-scenes which simulate the style of films.Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a team mate controls the vehicle.
While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.
Characters
For the majority of the single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work on a special assignment for the Army in securing a dangerous Scalar technology.
- Private Preston Marlowe
- Marlowe had joined the army declaring "Runs in the family, I guess". After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2, although no longer as part of a misfit army battalion. General Braidwood, their new commander, refers to their new placement as "Special Activities Division", but continues to ask for their "unorganized, unorthodox, and lethal" tactics.
- Private Terrance "Sweets" Sweetwater
- Private Terrance Sweetwater, the technician of the squad, joined the army for a scholarship. Having a keen sense for technology, he expected not to do any fighting, but after being sent to Bad Company for uploading a virus to the US military mainframe, he hoped to get out as quickly as possible.
- Private George "Hags" Haggard Junior
- Haggard joined the army to deal with his pyromania. After blowing up "the biggest ammo dump east side of Paris", he was sent to Bad Company where he serves as the squads demolitions expert. He does not seek to get out of the army anytime soon.
- Sergeant Samuel "Sarge" Redford
- Redford was the first person ever to volunteer to join Bad Company after being promised early discharge from the army. After the first mission "Cold War" and retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon after, Samuel's service time is extended to find an agent named James Aguire, who is mentioned below. He is promised release many times, but his stay is extended when more complications arise.
Plot
The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora". They secure a Japanese scientist who was working on a secret scalar weapon codenamed 'The Black Weapon,' and escape the island on a submarine. However as foreshadowed by the scientist's warnings the commandos witness the weapon being fired and perish from a resulting tsunami, sparking a myth within the U.S. Army.In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford fight in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood has the squad transferred into the Special Activities Division and assigns them on a mission to contact Agent Aguire, much to the disappointment of Redford who had hoped to retire after the last mission.
The squad travels to Bolivia in search of the agent, and after many firefights they eventually save Aguire. Aguire sends the squad to get his intelligence detailing scalar technology from a French satellite that can be controlled from a base in the Andes Mountains. Sweetwater crashes the satellite and the squad successfully defeat a Russian counter attack aimed at destroying it. Marlowe soon finds the data server and proceeds to go down the mountain during a blizzard while dodging Russian patrols, and is soon extracted by the others.
During extraction, Aguire briefs the squad about a man responsible for rebuilding scalar weaponry, Arkady Kirilenko, a Russian Army colonel the squad failed to eliminate in Russia, who is believed to be hiding in Chile. The squad, aided by U.S. forces, find Kirilenko, though he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was instead an exercise to learn more about the weapon's power.
While attempting to meet Aguire in Ecuador, their helicopter is shot down and the squad becomes separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire double-crossed the squad by allying with Kirilenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves the squad at the cost of his own life.
The squad is mourning for Flynn when they hear Kirilenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward the city of Quito. Here, after battling squads of Russian troops, Marlowe and the squad find a large cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Everyone except Marlowe becomes disheartened, but he encourages them, and the squad infiltrates the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. The squad returns to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, now high over the southern United States. With the help of explosives from the plane's armory the squad access and destroy the scalar weapon.
The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, allowing Sweetwater to rescue Marlowe. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.