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Saturday, March 26, 2011

Tom Clancy's Hawx






Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft.The story of the game takes place during the time of Tom Clancy's Ghost Recon Advanced WarfighterH.A.W.X is set in the near future where private military companies have essentially replaced government-run military in many countries. The player is placed in the shoes of David Crenshaw — an ex-military elite pilot who was recruited by one of these corporations to work for them as one of their pilots, fighting whomever and whenever he is told to. Crenshaw later returns to the US Air Force together with his team, trying to prevent a full scale terrorist attack on the United States which was initiated by this military company.



Plot

The player begins the game in 2014 as the player assumes the role of former U.S. Air Force pilot, David Crenshaw, who is part of an elite unit called H.A.W.X ("High Altitude Warfare Xperimental squadron"), provides fire-support missions for theGhost team carrying out covert operations in Ciudad Juárez, Mexico. However, shortly after the mission, the Air Force decides to deactivate the H.A.W.X squadron and its pilots, including Crenshaw, are recruited into the PMC Artemis Global Security.
Over the next six years, Crenshaw and his squadron perform various missions for Artemis and its clients, including defending valuable facilities and attacking insurgent bases. In 2021, Artemis signs a lucrative defense contract with Brazil, making it one of the most powerful PMCs in the world. However, shortly after the contract is signed, Las Trinidad, an alliance of anti-US South American states, launches an invasion on Rio de Janeiro.
With the help of Crenshaw and his squadron, Artemis and the Brazilian military are able to push back the assault. The United States then sends in forces to intervene in the conflict, thereby subverting Artemis' role in the conflict and pushing the company towards financial difficulties as its stocks drop. In response, Artemis terminates its contract and attempts to drive out "interfering" U.S. forces in the Magellan Strait, as Las Trinidad had offered them a better deal. Then, its naval forces attack a U.S. carrier battle group. Unwilling to turn on their own country, Crenshaw and his squadron side with the United States and help them destroy the Artemis forces in the area.
After the United States orders Artemis to disarm, the PMC knocks out U.S. communication and radar systems (despite previously having their Caribbean HQ bombed by U.S. B-52s in a retaliatory strike), rendering the entire nation nearly defenseless, and launches a massive preemptive attack on United States soil. Though H.A.W.X manages to prevent them from taking Washington, DC and assassinating the President of the United States, Artemis manages to attack and capture numerous American cities and military facilities, severely damaging U.S. military capability (and the White House). Crenshaw and his squadron then assists the American counterattack against Artemis as the U.S. military attempts to regain their footing. However, as the United States begins gaining the upper hand with the help of Japan and NATO, Adrian DeWinter, the CEO of Artemis, announces that he has stolen some of the United States' nuclear weapons and gives the President an ultimatum, surrender in 24 hours or watch the United States be destroyed.
H.A.W.X, along with the Ghost Recon team and the US military, manage to restore the SLAMS missile defense shield — found in Tom Clancy's EndWar and retake the stolen nukes, but Artemis still has a trump card. Artemis forces managed to smuggle one nuclear warhead into Los Angelesand threatens to detonate it. With the warhead eventually located by AWACS Citadel and destroyed by Crenshaw with seconds to spare, the Artemis threat was destroyed once and for all.
In the epilogue which takes place several weeks later, it is revealed that Artemis has been completely destroyed, however DeWinter and other Artemis executives have managed to escape and are now international fugitives. The conflict between the United States and Artemis, despite lasting only less than 72 hours, had caused over 40,000 civilian and military deaths all across the United States, prompting the United Nations to begin a crackdown on all PMCs. PMCs are now either forced to take on small scale support and logistical roles, as they had at the turn of the century, or they will be dismantled. Meanwhile, Crenshaw alone is sent in a FA-22 Raptor fighter jet on a black operation to assassinate DeWinter and his subordinates. Thanks to intelligence provided by Third Echelon, Crenshaw destroys Dewinter's hideout located above a series of canyons.


CAMPAIGN

GHOST RIDER 

ADDER 

COBALT 

BLACKLIGHT 


OFF CERTIFICATION 

GLASS HAMMER 

BACKFIRE 

ULYSSES 

STILETTO 

RED EAGLE 

TORCH LIGHT 

IRON ARROW 

TYPHOON 

BACKHAND

THUNDERBOLT  

WILD HORSE  

JAVELIN  

TWILIGHT  

MONARCH

Friday, March 25, 2011

Call Of Duty Modern Warfare

Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision.The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an "Ultranationalist" movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Reconnaissance Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions.[4] after you beat the campaign you can unlock cheats such as unlimited ammo by collecting "enemy Intel."
Each mission features a series of objectives; the player is led to each objective with the heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After the credits, a special epilogue mission is unlocked for play, featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.
STARRING 
During the single player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of recent British Special Air Service recruit Sergeant John "Soap" MacTavish for most of the game, starting with his enrollment in 22 SAS. Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant John Price is an SAS officer who is playable in two flashback missions. Price is voiced by actor Billy Murray. Yasir Al-Fulani is the president of the unnamed Middle Eastern country in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an AC-130 gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked container to save a VIP in the epilogue level.

The game's non-playable characters (NPC) feature prominently in the story. Captain John Price (in his NPC capacity) and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to MacTavish. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies MacTavish in Russia. Sergeant Kamarov leads the Russian Loyalists that ally with the SAS and USMC forces. 'Nikolai' is a Russian informant who helps the SAS. Captain MacMillan is Price's mentor and commanding officer during the flashback to the assassination attempt on Zakhaev. The villains in the story are Imran Zakhaev, the leader of the Russian Ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party


STORY

The game starts with Sergeant John "Soap" MacTavish arriving for his first day with the British SAS at a training camp in Credenhill, Hereford in the UK. There, he trains for a cargo ship raid in the CQB or "Killing House".

After they board the ship, located in the Bering Sea, Soap, Captain Price, Gaz, and several SAS members attempt to find a nuclear device on board. As they clear the ship of the hostile crew, the ship is fired on by Russian MiGs and begins to sink. The team escapes with the cargo manifest, which provides evidence of ties between the Russian Ultranationalist Party and a rebel faction in the Middle East.
Russian Ultranationalist leader Imran Zakhaev, who plans to return his motherland to the times of the Soviet Union, draws international attention away from his plans by funding a coup d'état in an unnamed Middle Eastern country, organized by a local separatist leader named Khaled Al-Asad. Discovering the plot the American government starts a police action to stop the uprising while the SAS continues to operate in Russia. After President Al-Fulani of the Middle Eastern country is executed on live television and Al-Asad takes control, the SAS rescue their compromised informant, Nikolai, from Russian Ultranationalist forces.


During the American invasion of the Middle Eastern country a platoon from the USMC 1st Force Recon, led by Lieutenant Vasquez, searches for Al-Asad but are too late and only secure a television station broadcasting Al-Asad's plan. They then proceed to aid other American units who are fighting a battle against the separatists. During the final stages of the operation United States Central Command learns of Al-Asad's position in the capital but is also notified by SEAL Team Six of a Russian nuclear weaponnearby and sends the Nuclear Emergency Support Team to disarm it. Meanwhile Vazquez's squad is forced to stay behind to rescue the pilot of a downed AH-1 Cobra that was providing them with fire support. They manage to save the pilot. However, the nuclear device suddenly detonates, leveling most of the city, killing most of the US invasion force of 30,000 Marines. While fleeing the city the squad's helicopter is caught in the blast, killing everyone on board.
The British then learn that Al-Asad fled the country before the American invasion and is hiding in a safe house in Azerbaijan. With the help of Nikolai's intel and assistance from Loyalist Russian soldiers the SAS clear the village of the Ultranationalist forces and capture and interrogate Al-Asad at his safe house. Shortly into interrogation Al-Asad's phone begins to ring. After hearing the voice of the person calling Al-Asad's phone, Captain Price executes Al-Asad, now knowing that Zakhaev is Al-Asad's backer. Price then tells the story of a mission to eliminate Zakhaev in Prypiat, Ukraine, 15 years earlier.
In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Red Army to form his Ultranationalist Party. In 1996, Price was paired with Captain MacMillan, a Scottish SAS captain, to carry out a black op assassination of Zakhaev. After sneaking into Prypiat and hiding in an abandoned hotel, Price shot Zakhaev with a Barret M82 sniper rifle, but Zakhaev survived, losing his left arm. MacMillan was injured by a crashing helicopter after he and Price shot it down, Price then carried MacMillian to the exfil point.

Back in the present day, a joint operation is conducted by Price's SAS unit, a USMC Force Recon unit led by Staff Sergeant Griggs, and Loyalist Russian forces led by Sergeant Kamarov, to stop Zakhaev. They attempt to capture his son Victor in an unnamed Russian city, to learn of Zakhaev's whereabouts, but as they corner him on the roof of an apartment building, Victor commits suicide to avoid being captured. Zakhaev becomes enraged, blaming Western nations for the death of his son, and plans to retaliate by launching ICBMs armed with nuclear warheads at the East Coast of the United States, with predicted losses of over 41 million people. When the Task Force operatives arrive at the facility in Russia, Zakhaev manages to launch ICBMs towards the United States. However, the squad successfully seizes the silo command room and remote detonates the missiles over the Atlantic. They then escape the facility in military trucks with Zakhaev's forces in hot pursuit.
Before the squad can escape across a nearby bridge it is destroyed by an Mi-24 Hind leaving them trapped. Zakhaev's forces arrive and engage the remaining members of the strike force. Gaz receives a call from Kamarov informing him that his forces are on their way to help. On the bridge a gas tanker behind them explodes, incapacitating everyone, except Griggs, who is killed while trying to pull Soap to safety. Zakhaev, along with two of his soldiers, walks through the squad executing them, killing Gaz and several others. Before he reaches Soap and Price he is distracted by the destruction of his gunship and the arrival of the Loyalist Ka-52 and Mi-8 helicopters. As Zakhaev fires at the loyalist helicopter Price slides his Colt 1911 to Soap who shoots and kills Zakhaev and his two guards. When Sgt. Kamarov and his team arrive Soap is evacuated to safety, while a Russian medic attempts to resuscitate Price.

MISSIONS

The call of duty moder warfare is sub divide in to 4 groups
PROLOGUE

F.N.G 




CREW EXPENDABLE
THE COUP
ACT 1


-BLACKOUT 


CHARLIE DON'T SURF 


THE BOG 


HUNTED  


DEATH FROM ABOVE 


WAR PIG 


SHOCK AND AWE


AFTERMATH
ACT 2


SAFE HOUSE 


ALL GHILLIED UP 


ONE SHOT ONE KILL 


HEAT 


THE SINS OF THE FATHER 
 ACT 3


ULTIMATUM 


ALL IN 


NO FIGHTING IN WAR ROOM 


GAME OVER 



Thursday, March 24, 2011

FAR CRY 2

Far Cry 2 is an open-ended first-person shooter developed by Ubisoft Montreal and published by Ubisoft. Far Cry 2 as the true sequel to Far Cry.
 it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day East African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal", a notorious arms dealer















GAMEPLAY

Far Cry 2 is a sequel to the original Far Cry. . Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose.Players can utilize a range of vehicles, including carstrucksboats and hang gliders, to travel within the 50 km2(19.3 sq miles) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.

The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.

WEAPONS/INVENTORY

The player also has access to a large arsenal of real world weapons, including battle riflesshotgunssniper riflesrocket launchershandguns, and light machine guns. The game breaks these weapons down into three inventory slots, each with a specific list of weapons assigned to it. In addition to the three selectable types of weapons, a machete is carried at all times, and the player can also carry a number of hand grenades and molotov cocktails. All weapons in the game are "mirrored," with ejection ports, charging handles and other user-operated parts on the left side; the exception being the belt-fed machine guns which eject to the right, though this means the PK machine gun is still mirrored. Further changes are made to some, such as the Ithaca 37 having a side ejection port.

A major gameplay feature is that these weapons degrade over time. Weapons become dirty and prone to jamming and will eventually catastrophically fail and become completely unusable. The player can purchase weapons at various gun shops, which provide an unlimited supply of the weapon in serviceable condition, along with manuals to upgrade weapon's reliability and accuracy. More weapons can be unlocked at the gun shop by completing missions involving the destruction of competitors' arms convoys for the gun shop owner. Weapons can also be picked up off of fallen enemies, but they are always in their most degraded condition and can only be used for a short period of time before jamming and ultimately breaking down completely.
The game has realistic features such as weapon degradation and the dynamic weather system. Also, the player needs to hold a physical map and use a handheld navigation system
Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. All the large animals in the game are grazing herbivores, such as zebraswildebeestgazelle,buffaloimpala, and gemsbok. Also domestic animals such as goats and chickens can be found. However, none of the wildlife found in the game pose any direct threat to the player.

SYNOPSIS/BRIEFING

The game takes place in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
The goal of the player's character is to find and assassinate the Jackal, an arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to reach the level of immorality employed by the warring factions and the Jackal himself.
CHARACTERS

Some of the playable characters are: Paul Ferenc (Israeli), Josip Idromeno (Albanian), Warren Clyde (American), Marty Alencar (Brazilian), Frank Bilders (Irish), Andre Hyppolite (Haitian), Hakim Echebbi (Algerian), Xianyong Bai (Chinese), and Quarbani Singh (Mauritian).
The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game. These lieutenants are:
UFLL: Hector Voorhees, Joaquin Carbonell, Anto Kankaras.
APR: Nick Greaves, Walton Purefoy, Arturo Quiepo.
The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container ofdefoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.

The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with a smoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to fully heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them.